#pragma once
#include "cocos2d.h"
using namespace cocos2d;
#include "MyDelegate_B.h"

class MyDelegate_A : public Layer, public SceneDelegate
{
public:
	static Scene* createScene();
	CREATE_FUNC(MyDelegate_A);
	bool init();

	void getMsg_call(cocos2d::Ref ref);
private:
	Director* director;
	Size visibleSize;
	Label* pLabelTest;
	void itemImageCallBack(Ref* );

public:
	virtual void changeLabelTest(void* p, const char* str);
};

